This article was originally published on PlusXP.

Unless you’ve been living on Saturn for the past 16 years you can’t fail to have seen, tried and even enjoyed the long-running FIFA series developed by Electronic Arts. Though we’ve seen a few humdrum releases in the past decade FIFA 10 is a much more definitive release and frankly fails to disappoint.

At long last the developers are starting to fully utilize the full high-definition graphics capabilities of both the XBOX 360 and PS3, with the result that player, pitch and stadium detail is truly awesome. Also, we finally get to enjoy the support of a 3D crowd which wasn’t seen in previous versions – it’s mostly consisted of a tiled background animation recently and was something of a glaring omission the developers have finally put right. There is no streaking, hooliganism or pitch invasions as yet, but a man can dream...!

There are of course the usual improvements in skill moves, speed of play and realism but there are several more subtle changes which may have initially escaped your notice but take this game into a whole new dimension. The shooting metrics have been adjusted to take your player attributes far more into account when deciding whether you hit or miss, and you need to actually direct your kicks with the analogue controls and time your headers to perfection to avoid being jostled by a defender. The free kicks can either be taken quickly (a completely new feature) or taken as an on-the-spot kick. As with corners you point your kick-taker in a direction, specify how much power you need and then rely on the player stats to finish the work for you, meaning that for the first time your player attributes will play a much more important role in real-time gameplay.

FIFA 10 header

Generally it seems like FIFA 10 removes a lot of the hand-holding provided during game play that we’ve seen in previous titles. That doesn’t mean to say there aren’t any visual indicators at all, but a lot more control has been handed to us as gamers to play in our own particular style. Of course we still have a few of traditional quirks of the series such as commentary which becomes quite repetitive after a while due to a lack of samples, but you can download additional commentary packs to hear the dulcet tones of John Motson and Mark Lawrenson to add a little variety to the experience and cushion the blow a little.

However, if the traditional game play aspect of FIFA 10 doesn’t tickle your fancy there is always the obligatory manager mode that seems to come with FIFA titles these days. Up until FIFA 10 I’d considered FIFA 2005 to have the best manager mode of the series as it provided player development, had a ridiculously easy interface that even a five year old could use and was very realistic when it came to manager renown and player form.

This seemed to have been taken down a peg or do in the years following, possibly because EA were concerned about sales of Total Club Manager. But with FIFA 10 we finally see a new, more realistic manager mode which focuses on your trying to impress the club board of directors and balance your budget. In previous titles you earned money by winning games and wound up buying the best players in the game, but in FIFA10 buying players from big clubs will result in a sizable premium on their sale price. The only realities they haven’t emulated are Russian oil tycoons buying up a club and giving a blank cheque to buy talent, or players requesting transfers.

FIFA 10 Corner

But the real selling point of FIFA 10 is ‘Be a Pro’. You can either choose an existing player or create your own, join a club and then play for several seasons working your way up through club football and ultimately to international glory. You are set goals each game that you need to achieve to up your reputation which will help you get picked for more competitive matches or bought by other clubs.

But so far so like ‘FIFA 09 with FIFA 10 enhancements’. What really sets this apart from previous titles? It absolutely has to be the online aspect. You can play in teams of 10 other people all controlling the customized pros they’ve been training up offline in vast net-based competitions (with sizeable prizes up for grabs in the official competitions). There are also the traditional team versus team competitions we’ve all grown to love, but for those who want to truly immerse themselves in the action you won’t be disappointed.

So what’s the verdict? FIFA 10 is still the de facto choice as a footballing game any of your friends could pick up, play and join in with you. Though Pro Evolution Soccer provides more in terms of player development FIFA 10 is an excellent all-rounder with plenty to keep the die-hard fan happy while still catering excellently for the casual gamer. This is a real landmark in the series and well worth the cash for the number of hours you will inevitably spend glued to your seat trying desperately to injure Christiano Ronaldo or get England to win something for a change. If you’ve been putting off buying the latest title for a more distinctive release, then consider your wait well and truly over.

October 15, 2009 in #reviews #gaming #EA #xbox #xbox 360 #university #FIFA #Sony #Playstation #PS3 #sports #plusxp | | | Share on Google+